mobile phones bridged the gap between computers and reality.
Three months of careful planning by three members of Blast Theory, along with numerous local artists and scientists, culminated in a huge strategy hunt for a character named Frank. Online players received clues as photographs and moved through a virtual model of the city in search of numerous hidden clues.
Online players then had to recruit street participants via mobile internet to go and retrieve these clues that would eventually lead them to Frank, hidden in a leafy atrium surrounded by office blocks.
I find this game began with such a simple idea, and turned into a huge and wonderfully innovative game, one that could be enjoyed by thousands of people in competition with each other at the same time.
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